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Post by Charlie-Mack Jolly on Nov 3, 2012 22:32:41 GMT -5
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Charlie-Mack Jolly :: Dionysus
::Party Time!:: Charlie-Mack is the life of the party. She can cause it to go from a quiet get together to a frat house style party in a matter of moments. This ability is dependant on her mood. the worse her mood is that harder it is to have her party presence work right. ::Hello I'm Addicted to Gatorade:: Charlie-mack can't get drunk off of regular alcohol. So instead its the gatorade that gives her a buzz. she has to be the one to create the drink to get a buzz. ::Would you like a soda with that?:: She can create drinks out of water. Just about anything you can imagine.excluding alcohol of any sort ::Mindbender:: She knows alot about the mind and how it works. She has the rare ability to cause and cure madness. causing madness is only in dire situations. side effects to effected may include neausea, heart burn, headaches and even death. Do not take with alcohol.
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Post by Raymond Lyngod on Nov 4, 2012 20:30:06 GMT -5
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Raymond Lyngod :: Ares
::Pacify:: Allows Raymond to take the anger and/or rage of a person, animal or creature and bring it into himself. He can't use this ability on more then one target, and if it is used while Raymond is also angry, it can either have no effect at all or trigger a Hyper Rage. ::Hyper Rage:: Because Raymond tries to suppress and control his anger, he can sometimes lose control over it, sending himself into a Hyper Rage. It is a berserk-er frenzy mode that increases his strength to no end but he destroys everything and anything close to me. This ability is mostly only activated involuntarily but it can be activated voluntarily if Raymond tries really hard. ::Auto-Pilot:: When Raymond put himself into Auto-Pilot, he instantly reacts to everything and anything around me, whether he can see those things or not. His body will react to his surroundings faster then his mind can process it. He only react to things when they are within eight feet. Raymond is unable to decide not to react to something, his body will only move on instinct.
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Post by Rhiannon Warlow on Nov 5, 2012 13:06:37 GMT -5
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Rhiannon Warlow :: Aries
::Weapons Knowledge:: Rhiannon has permanent knowledge of a weapons name, base weight, full weight, how she can best attack with it, and it’s current durability. Rhiannon must have held the weapon and had time to look over it to figure everything out. The more complex the weapon the longer it takes to utilize correctly.
::Lean Muscle:: Despite Rhiannon’s thin, small frame she is stronger than many demi-gods. Rhiannon is not stronger than children of deities known for strength.
::Danger Sense:: Rhiannon can tell when someone has negative emotions. The person’s emotion must be directed at Rhiannon and they must be within 50ft.
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Post by Cole Ryans on Nov 6, 2012 9:35:02 GMT -5
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Cole Ryans :: Hyperion
::Pyrokenesis:: Cole's naturally high body tempreature allows him to create flames and light other things on fire and can control it without many limitations. Cole has to drink ALOT of water to keep his power going also water tossed on him will put the water out and he won't be able to light again till he gets fully dry. ::Battle Power:: Cole is even physically stronger then children of Ares. He is an unrelenting force in battle and is extremely calculating in his ability to fight. This is a natural ability with no control ::Glow Worm:: No baking soda and mountain dew needed, Cole glows in the dark. This is caused by his naturally high body tempreature. It lights about a thirty foot radius from where he stands. natural ability and there is no control over it ::Legion Training:: Due to his *unique* training, Cole can carry heavy amounts of armour into battle and is trained to use all of the weapons he carries into battle. Its just conditioning and training
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Post by Arthur McAllister on Nov 9, 2012 21:10:32 GMT -5
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Arthur McAllister :: ZEUS
::Winds doth Blow:: The most obvious power Arthur possesses is that of weather control which generally manifests as the ability to control the winds. He's a mighty little aerokinetic able to form small tornadoes and alter the air pressure and temperature to bring about various low grade weather alterations like fogs (which are just low to the ground clouds)and even form low hanging fierce storms when he's in a bit of a rage. He can even use the wind to propel himself faster, allowing for a dramatic boost in speed. When he's got a bit of concentration he can even make it seem like he has a shaky form of telekinesis which is pretty strong in its own right. More than a few monsters might be surprised to find themselves stalled or knocked off their feet by his wind power.
A couple interesting uses for his wind powers include moving smells or sounds on the wind and being able to predict the weather. This way he can hear far off sounds and he always knows when to grab the umbrella.
This is obviously not exactly a power that can be used for an extended period of time. Even with the ADHD, using his powers for too long tuckers Arthur out and what's more, the most dramatic abilities can't be summoned unless he's feeling pretty excited and in the throes of some intense feelings. Making a few strong gusts isn't too difficult nor is lifting something that weighs less than he does. Anything beyond that though is pretty draining.
::This Little Lightning of Mine:: Arthur, like just about every child of Zeus can generate electricity. The only difference though is that he's got the more mortal sort and not the terrifying god grade nuke from the sky kind. He can generate a pretty decent amount but he just can't get the big guns from the clouds. At the most he can power appliances, fry a few brain cells much like a tazer, and when he's really feeling it he can create javelins of electricity and throw them at things he doesn't like (and those really are pretty dangerous). His electricity powers get stronger if he can leech some power from somewhere else though. This also makes him immune to electricity. Sometimes to supplement power, he can drain batteries or pull it from electrical sockets. When he's absorbed some power, he does have a little trouble keeping the energy contained, shocking those he touches and his ADHD goes into hyperdrive.
Arthur isn't as powerful with electricity as he is with wind and this is also not something he can do for a long time. For the greatest effect, he needs to juice up and borrow power from an outside source meaning outside of cities, he's probably less effective in straight up frying something or someone. Also Arthur can't call forth lightning from the sky which is where the real raw dangerous power comes from for most Zeus kids.
::I Can Be Your Superman:: Arthur for lack of a better term, has superhuman strength beyond that of most demigods. He can lift way more than his frame would suggest. He could lift a car off the ground over his head but he isn't quite strong enough to throw the thing or do much with it yet, but he can punch a hole in a concrete wall with ease and rip a door off its hinges and normal weapons break under his use if he doesn't hold back his strength. He has a killer grip and can make some prodigious jumps with only his strength too. With some appropriate training and a bit more time to finish puberty, he could grow even stronger.
Artie's strong but he has to be careful because his body is still maturing and if he pushes himself too hard he can easily wind up hurting himself and he has to watch himself when he gets to swinging things because he doesn't want everything he touches to wind up broken, especially his 'friends'. Also when he's tired or hungry his strength lessens and if he were starving or utterly drained from using his other abilities, his strength would wane as well making him no stronger than a normal person.
::Kindred Spirits:: Artie has the ability to communicate telepathically with any creature with wings and as the son of the King of the gods he holds authority over the denizens of the heavens and can order the winged creatures of the world to do his bidding. This ranges from birds (even the flightless sort though that's really not very useful) to insects. To order them however he must speak verbally to them. He can also extend the range of his 'call' by sending his words on the wind.
Most of the winged creatures of the world are pretty simple minded and can only take simple instructions like 'take that shiny thing' or 'go for the eyes'. He also can't communicate with pegasi or harpies as these are tied too strongly to the other members of the Big Three and because insects have too simple of minds, controlling more than a few at a time is practically impossible.
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Post by Archer Kaplan on Nov 15, 2012 1:26:17 GMT -5
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Archer Kaplan :: Hephaestus
:: Soul on Fire:: Archie is one of the rare kids that can conjure fire from nothing and control it. He's pretty good at it too. The fire is pretty hot and he's been seen curtailing a small forest fire back during his camper days and no monster has enjoyed a barrage of his fireballs when he's in a fight. Because of this power he is also immune to fire and comfortable in very high temperatures. Given a bit of time he can even focus his flames to grow hot enough to melt down steel and he can light weapons on fire with but a thought. He can make a little go a long way too.
Fire is tough to master because it's very unforgiving so it takes a bit of self control to keep it under wraps and stop it from burning others and therefore Archer must keep a tight lid on his feelings. Also his fire immunity seems to max out somewhere right before lava because more than a few minutes in contact with the stuff and even he gets burns. Also making fire is more difficult than controlling pre existing flames and can be a little tiring requiring Archer to eat a lot cuz making fire burns a lot of calories
::Spark of Inspiration:: Like every child of Hephaestus, Archer is a superb craftsman and blacksmith and he can build and forge just about anything and fixing stuff is no problem but his imagination is fueled by the fire in his soul and he is a fantastical inventor and can work with the most difficult of metals and items to make whatever he wants. He has a special knack for robotics and automatons and weapons. He is even able to work a bit of minor magic into his wares and enchant his forge work.
This also gives him a mental blueprint of any mechanical device allowing him to take it apart and put it back together after a few moments inspection and even reassemble it differently than before. He also instinctively knows how an item works and can operate it with a touch. This is also what allows him to read and decipher computer language.
Crafting obviously takes time and supplies which cost money which Archer has no shortage of, but some assemblies just don't work. He cannot mix electronics with magic. Also just because he invented it or made it doesn't always mean he can use it well, despite his best efforts.
::Autobody Experience:: Archer can shunt his consciousness out of his body and into a mechanical or electronic device and animate it perceiving and 'operating' it from within. He can even make immobile objects move giving them motion, like making a tv hobble and rock and move around waving the antenna. As long as it's got moving parts or electronics he can get inside of it, and even jump from one machine to another without going back to his body. Having grown a bit older, he's even learned to separate into more than one item at once, multitasking as it were and can operate up to 3 machines at once. He can return to his body at will whenever he wishes.
Archer must be able to see an item to possess it and it must be within a few hundred feet for him to be able to start his out of body journey. When he does this his body is left behind in a coma like state and is thusly defenseless while he's off galavanting though he can still feel what's happening with his sense of touch. And although he can jump from device to device, his range from travel from his body is only about 2 miles which decreases by half a mile for each item he possesses (1 object 2 miles, 21.5 miles, and 3 1 mile range).
::Tough Cookie:: Archie is one tough cookie. His body is more durable than most demigods and he can definitely take a licking. It's basically more difficult to beat him up because he's more resistant to physical damage like the metals he works with. His bones don't break as easily and neither does his skin.
Archer isn't invincible or even bulletproof and many blows will wear on him, it just takes more force and more hits to phase the guy. It's also not like he can't feel pain, he just takes less physical damage from a hit usually.
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Post by Issac Mallon on Nov 15, 2012 22:32:59 GMT -5
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Issac Mallon :: Hecate
::I put a spell on ::Issac has the ability to cast small spells using chants He can't make others fall in love and if the chant is off by the simplest word it could have disasterous effect ranging from brief loss of limb to just passing out. He can only cast five spells in a single day and they a stronger at night which terrifies Issac since he is scared of the dark.
::Cauldron bubble::Issac can make a wide variety of potions that do whatever he desires The ingredients need to be just right or the potions have been known to explode or worse have the opposite effect. He can't make something that last 24 hours for he has tried it ended badly. His potions never work on his own siblings for their own magical blood cancels it out.
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Post by Jace Serrano on Nov 17, 2012 3:47:10 GMT -5
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Jace Serrano :: Hephaestus
::Firestarter:: Creating fire with one's mind, thats a feat Jace has down. He can cause fires and heat and control them to fulfill his own purposes. This ability is rather hard for him to control when he's angry or to a lesser extent when he's in the thralls of deep passion. It may cause him to continually use it as more dangerous levels if he can't stop himself. The fact that he is Bipolar makes this all the more dangerous. Jace also has a 'build up' seconds before using it. His body will begin to seemingly glow the colors of fire and will continue to do so as its in use. A fringe like effect also surrounds him and seemingly moves causing whatever it hits or passes over to set fire.
::Flame Retardant:: Like some of his godly brother and sisters, Jace has a degree of resistance to heat. Jace rarely feels heat outside of his body allowing for him to place is hand or other parts of himself into direct flames and possible molten material without injury. The degree of resistance that Jace has is rather high but it isn't absolute. When his threshold is reached he believes the feeling is similar to when someone is turning the hot water on and gradually moves it to it starts to burn. Because of this its advice to test any water or room temperature before joining him.
::Smith Master:: Jace like his father, is able to create seemingly any weapon, armor, and machine seemingly perfectly by pure instinct. It also allows him to assemble and disassemble almost anything even even minimal materials. This innately makes him capable of learning how an machines works and instinctively detect them. Jace normally needs to spend a couple of minutes learning how something works before he can use it and he only figures out its use not necessarily the skills to confidently operate it like a pro. His mental issue can also cause him to obsesses over this for days spending all that time taking apparent and rebuilding/modifying anything he can get his hands on.
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Alice Black
Hades
Night Nurse
Don't fret, I don't bite...hard.
Posts: 166
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Post by Alice Black on Nov 18, 2012 19:50:08 GMT -5
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Alice Black :: Hades
::Wake The Dead:: to some extent, Alice can summon the dead, communicate with and control them. She cannot permanently ressurect them, and as soon as she releases the control and power they become corpses and skeletons once again. Using this power takes a significant amount of her energy, and Alice must trap part of her soul within the body or bodies she aims to control, since a body without a soul cannot be animated or controlled. When the undead return to the Underworld, the pieces of her soul are returned to her - though both the initial splitting of the soul and reattaching involved in the power of necromancy hurts like an absolute bitch, and then some, so she needs to take a few days afterwards to allow her soul to heal. During the night when her powers are strongest Alice is able to summon up to ten undead at a time, though during the day she is limited to five.
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[/i] ::Fear My Voice:: since her father holds the Helm of Darkness which radiates fear, and for the simple fact that both he and the Helm were present at her birth, Alice absorbed some of the Helm's fear powers. She has the ability to speak to you in a certain tone of voice laced with the promise of fear and pain and death, which is enough to terrify the pants off of any camper. This tone of voice radiates amounts of fear, enough to make you feel extremely uncomfortable and if she's lucky, absolutely terrify you, especially at night when her powers are strongest. During the day, Alice can frighten you with this power but not cause you to pass out with fright[/i] ::Shake, Shake, Shake, Shake, Shake It:: with geokinetic abilities surpassing the children of Poseidon, the ripples of earth movements are usually seen when Alice gets pissed. Using these has a slight tiring effect on her, and she has a quick temper, so if she ever goes volcano on you – get out of the 15 meter radius which will be affected by her geokinetic anger. Should she activate her geokinetic powers willingly, she gets tired easily.[/i] [/div][/center][/td][/tr][/td][/tr][/table][/center]
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Post by Allan Michaels on Nov 18, 2012 23:28:24 GMT -5
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Character Name :: Godly Parent
::I want you now!:: Allan can control the lustful desires in a person either raising it or lowering it depending on his mood.He can also make them lust after the first person they see .Plus he can turn it off so when shaking hands the person does not lust after him The touch has to be skin to skin contact or it does not work. It only lasts a short amount of time the max being 4 minutes. A person can fight it especially if they have a strong will. ::Bullseye:: Since his father uses arrows for his work he has gifted Allan with a good skills in Archery He is not as good as an apollo child whose specialty is arrows. Does not always make a bullseye but comes pretty close to it. He has to be at least 50 feet from his target to hit a bullseye any farther it is either a total miss or lands some where less damaging.
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Robin Redwood
Demeter
Strawberry Fields Manager[M:0:0:0:]
Posts: 4
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Post by Robin Redwood on Nov 26, 2012 13:30:21 GMT -5
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Robin Redwood :: Demeter
::Dirrrective?:: Robin has a constant yearning to be with nature- it is something she cannot control. When inside she quickly feels restless and uncomfortable. She is happiest when she is outside tending to plants and in the presence of animals. ::Everytime We Touch:: Robin has the ability to access a plant's memory and can basically use them as security cameras to any threat that might be around. She can only do this if she if touching the plant or tree. ::Flower Child:: Like most Demeter children, Robin has a green thumb which she can use to make plants grow about twice as fast as they normally would. She also has the ability to make them more fruitful, however she cannot make them bigger in size. For example, she can make an apple tree bear more fruit per branch, however she cannot make the branches bigger to hold more fruit.
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Post by Jenna Loverin on Nov 29, 2012 19:50:17 GMT -5
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Jenna Loverin:: Eris
::be mad:: She can make people mad at each other. or cause Strife meaning that she can make people show Anger or bitterness to each other. Sometimes but very rarely does she actually make people fight. Normally the people just get mad enough at each other and stop becoming friends. Once she loses concentration it goes away in about 5 minutes the two are friends again. She can only do this though to people she hates, or who hate her.
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Post by Alistair Theirin on Nov 29, 2012 22:49:30 GMT -5
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Alistair Theirin :: Arete
::Circle of Protection:: Alistair can concecrate a 10 foot radius piece of ground to aide his allys and heal them slightly. the ground will glow around him and bathe him in a pure white light. Alistair has to concentrate and continuously concentrate in order to use this ability. ::Sanctified Wrath:: Can call down a beam of holy light to damage and dispell evil magic/auras. Only able to be used in the presence of evil ie: monsters and it can only be used once per day as a last resort. ::Selfless Shield:: Can redirect damage done to an ally onto himself. He can only take so much damage before he passes out from the injuries. ::Weapon of Annulment:: Any weapon that Alistair takes hold of glows with a slight blue light that allows him to discern where evil and chaos reign. an automatic ability and he has no control over it.
all of alistairs abilities can only be used while fighting a good fight. if he decided to do something evil or chaotic then he looses all of his abilities.
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Post by Lance Nicolas Shade on Dec 2, 2012 23:34:17 GMT -5
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Lance Shade :: Hermes
::Hide in Plain Sight:: Through the clever use of misdirection, and his own inherent ability to hide in the shadows, Lance can make mask his presence from the human mind. This requires a shadow within 10 feet that's not his own. ::Linguist:: Lance can take apart any language or code he sees or hears and learn the form, meaning and meaning in context. Must be given at least a paragraph, new words must also be in context in a sentence. ::Silver Tongue:: Lance can speak eloquently and spin lies with great precision and believability. He can even speak the truth so well bad news doesn't seem bad at all. Does not affect the fates and their children easily. ::Animals Love Me:: All animals enjoy Lance's company. Can not be turned off, and does not mean they will follow his directions.
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Post by Joshua Rogers on Dec 5, 2012 14:34:09 GMT -5
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Joshua Sean Rogers :: Khione
::Bend your surroundings:: Josh can use the water or moist in his surroundings to make or build things that he may need, like the cabain where he lives or in battle the swords, daggers and spears that he needs. The ice he creates is very strong in winter and just has to harden it every week, but in summer he must work on it every day. If he needs something small like a sword, it does it really fast, if it's like his cabain, then he lasts a week. It is very difficult for him to perform this power in very hot environment and if he is surrounded by fire he not only can't perform it but may faint or even die if he tries to keep the Ice from melting. ::Being Jack Frost:: He can create snow or ice by blowing to the air surrounding him, also if he concetrates a lot, he can create snow storms. In winter his power has almost no limits, only the snow storms that get a lot of his energy and he can only create them in a radius of 8 to 10 yards and after 30 minutes he gets really tired. but in hot weather, it would take a ton of his energy to create some snow balls. But he can cool your drinks. ::Absolut Zero:: With his bare touch, he can freeze everything he wants, and himself being under common temperature, it is easy for him to perform it. inside that ice a corpse wouldn't rot. If he really concentrates, he can freeze things or people at -280°C that is under the Absolute Zero temperature, only the power of Fire gods (Prometeus or Hephaistus could unfreeze it.) Heat damages him and keeps him from freezing stuff or people. Usually if he touches the thing, it won't melt unless Proteus, Hephaistus or their children with fire powers come and melt the ice or passed 10 years. But doing so drains him completely even if it is winter, and in hot weather it can leave him in a slight one week coma.
General Limitations: In general is heat and fire what hurts him and could even kill him. His ice and snow are as cold as the ones in the center of the North and South Poles, but if he gets injured by fire, what he created would start to melt. If he is in a place over 25°C for a long period of time he would get awful migraines. Over 30°C he would feel more than tired and get dehidrated. If it's over 35°C he would faint and his life would be in extreme danger, he could die. If he dies, even his Absolut Zero creations would finally melt, (a minute after he died). He doesn't know it but his body would become an ice statue if he dies.
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